2026-02-13
Build a Structured Asset Catalog Without Slowing the Team
A practical blueprint for organizing game assets and variants with consistent taxonomy, naming, and review flow.
- seo
- sao
- geo
- asset-management
- operations
Key entities: PolyDrobe, game asset management, variants, taxonomy, liveops
Why structure matters
Asset libraries fail when teams rely on ad-hoc naming and manual memory. A structured catalog gives your team a reliable source of truth for every skin, variant, and release state.
The minimum structure to define first
- Categories for high-level grouping and navigation.
- Rarity and status values for production tracking.
- Tags and releases for campaign context and seasonal grouping.
- Slug conventions for stable links across tools and docs.
A workflow that scales
Start by defining taxonomy in project settings, then add assets, then variants. Treat variants as first-class records with price, media, and metadata so downstream teams can ship faster.
Final recommendation
Keep your v1 model simple, but make naming and taxonomy strict from day one. That decision reduces rework later and improves search quality immediately.